- Entertainment's primary purpose is to create an enjoyable experience; engagement's primary purpose is to focus attention so learning occurs.
- Entertainment is ephemeral, often frivolous; engagement creates long-lasting results and deals with important issues.
- Entertainment needs have little relevance to the the reader/watcher/listener; engagement experiences most often relate directly to the learner.
- Entertainment is an escape from problems; engagement involves solving problems.
- Entertainment results through the creativity of others; engagement asks for creativity on the part of the learner.
- Perhaps the greatest distinction is that entertainment is often passive, whereas engagment is active or interactive.
Friday, January 25, 2008
"Entertaining" vs. "Engaging" Students
I stumbled across this blog this morning that discusses the difference between "entertaining" and "engaging" students. Doug Johnson, a school tech guy from MN, makes these distinctions:
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2 comments:
I really like the one about how entertainment involves an escape from problems, while engagement involves solving problems. Very instructive, and quite true I think. Thanks for posting this.
I think this is a great post. Patch and I always talk about how affinity-seeking is a natural function of human behavior, and frankly we want our students to like us. Of course, we want them to like us because they got a ton out of the class because we teach well. Teaching well, in my opinion, necessarily involves *my* own creativity and *my* efforts to create an enjoyable learning experience. I hope to never move away from that despite the distinctions that Johnson makes in his blog.
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